Wednesday, November 13, 2013

Post-Apocalyptic Community Project: FROM THE ZONES!


Click image to learn how to participate! 

Prepare to Enter the Zones!

Madman of mutant mayhem John Till over at FateSF is leading the charge for new cross-blog extravaganza called FROM THE ZONE. This is an OSR community project to create material for a post-apocalyptic setting inspired in part by the Andrei Tarkovsky film Stalker (1979). 

If you've never heard of the film, he's written a great primer and set up some participation guidelines. This is open to anyone and you don't need a blog to participate. Best of all you can choose the rule system you love most, but it's perfect for that Mutant Future, X-plorers or old school Gamma World game you've got going.

It looks to be a blast so put on your thinking caps and get writing! 


From FateSF:

FROM THE ZONES is a cross-blog project. Here are the details:

  1. Write something about the Zones for the system of your choice. Describe a specific Zone, or an artifact, or a location within the Zone, a strange threat or phenomenon found in the Zone, a Zone scenario, a table of encounters, a Stalker character class, or something else.
  2. This project is cross-system. Write for a system you love. I'll be writing for Fate Core/FAE, but you may want to write for a different system, such as Labyrinth Lord/Mutant Future, X-plorers, Diaspora, Stars Without Numbers, WaRP, Open D6,  or something else. System-neutral is also fine!
  3. Post your content to your own blog. You own whatever you write and post to your own blog.
  4. If you don't have a blog you can write a document in Google docs. 
  5. Download the Hereticwerks Zones logo; use it in your blog post or Google doc! We will post the link to download the logo HERE as soon as it is up and ready.
  6. Leave a comment in the comments section of this post (see below) with a link to your blog post or Google doc. 
  7. We will create a table with all the links and a brief/title description of each item here at FATE SF. 
We'll start the table collecting the links as Thursday's FATE SF post. This will be an ongoing project, so share a link to your blog post or Google doc whenever it is ready.

Note: This is a re-post from Exonauts, with a few minor tweaks. Seemed appropriate since this is a post-apoc blog, after all...

Friday, October 4, 2013

Try this setting for your next Gamma World game...

Every recipe begins with a good base...
Click image for publication info

Mix in some Mars Attacks miniatures from this upcoming game on Kickstarter...



Then add in a dash of background reading...

This post (skip to the bit on WW Doom)

...the first volume of the newly revived Mars Attacks comics.....

Click image for publication info

....a little pinch of the also newly revived Dinosaurs Attack! comic from IDW....

Click image for publication info

....plus a heap of James Stokoe's incredible Godzilla The Half Century War...

Click image for publication info

Then top it off with a little video* preview for your players:



Voila! A feast of post-apocalyptic mayhem--just in time for the weekend!


UPDATE: Gah! Apologies, that last clip has been yanked by WB. As soon as--I guess--the official one pops up I'll revise. Until then, here's a little something to tide you and your players over:




*Clip is a trailer for a movie coming out May 16, 2014 ;)

Classic Fallout games on sale at GOG

 

Gog.com is having a weekend sale (actually goes through Monday) on all their Fallout titles for a measly $4.99 each.

Wednesday, July 17, 2013

WAR MACHINE: Zodanga, Predator City!

"Zodanga, the predator city. Moving, devouring, draining Barsoom of energy and life." --Tars Tarkas
The city of Zodanga as portrayed in the film John Carter makes for one hella huge war machine! The John Carter wiki calls it a "walking refinery" which is a good start if you want to make a carnivorous metal monster.
 
In the movie, the city moves in an undulating, centipedal fashion atop dozens of enormous fingered-foot gear. Every mile, it's stirring up a dust cloud as it claws its way across Mars' arid landscape. With the Martian surface being marred with craters, canyons, and canals, the city's tapdancing spine could also act as a land bridge, allowing it virtually limitless passage. I imagine anything that lies in it's path is summarily rendered to rubble--including enemy settlements.

"Nothing speaks more powerfully than pictures and to see a city moving across the landscape, leaving a scar in its wake--it's ugly, and nothing says 'bad guy' faster than that."
--Andrew Stanton (Director, John Carter)
While the city doesn't seem to have any sort of (giant) primary weapon (unless you count it's feet, which is more like force of nature!) but it does carry a formidable complement of airships atop it's launch deck.
John Carter: "That doesn't look like a fair fight."
Tars Tarkas: "Zodanga never fights fair."
Airships are armed with a variety of short-range radium cannons for ship-to-ship, broadsides-style combat. According to the film there's also a fairly healthy number of soldiers (air marines?) aboard for when things get dicey and they need to overtake a captured vessel.

I'd wager there's probablly plenty of radium cannons (short-and long-range) mounted to the city itself, turning it into a mobile fortress of sorts.

Funny thing--after seeing Zodanga on the big screen last year, I was instantly reminded of the cover of Epsilon Cyborgs:


Though that looks a little like an evil cruise ship with giant tank treads, it's still pretty badass! For a Gamma World or Mutant Future campaign, Zodanga would make one awesome hideout for an evil sorcerer or a formidable clan of wasteland thugs.

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