Remember that Gamma World War is made of (at least) three sides: humans, mutants, and aliens. Here's a few other variations on the theme that could easily be implemented for other eras:
Atlantis, Post-Sinking and/or Volcanopalooza
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Weirdest World War
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Can't forget a heap o' The War that Time Forgot and Weird War Tales thrown in for good measure. Grease guns meet gamma rays. Call it "World War Doom!"
"High Doom" Meets the "Treasure of Gamma Madre"
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Irradiated Oni and the Robotech Ronin
A meteor strikes Mt. Fuji in medieval Japan leaving a wake of destruction. The mountain erupts and spreads strange mutagen across the countryside and awakening the Gods of Old a la Princess Mononoke-style.
What seems like a disaster-and-a-half is a blessing in disguise as the ship is empty but a windfall of alien tech. Can the humans salvage--and comprehend--the alien robotech well enough to fight off the mutants? And will they be prepared when the hostile giant-sized Zentradi come sniffing around for their crashed cruiser?
Far-out, Far Future
Think The Time Machine meets the Herculoids. Here, the Earth is older and returns to seed with newly evolved megafauna and mutant Morlocks feeding off the pure-strain human Eloi. It's also got yer standard weird Herculoids planet Quasar of the barbaric far future. The aliens? Humans from the distant past!
For the aliens: hordes of lunar Nazi's (that have been hiding out in secret bases for eons) depart a broken moon to launch a blitzkrieg on the savage Earth. Can the canibalistic Morlocks, rayrifle toting Mutoids, and slingshot-lovin' Eloi overcome their food-chain issues long enough to turn back the 333rd Reich?
Arrak-a-pocalypse
So Arrakis--Dune [dramatic pause] desert-planet--is basically already a post-apocalyptic setting. Let's play with the knobs a bit and see what we come up with:Fremen are mutants. They're former humans who were altered by spice. The more direct-spice exposure, the crazier the mutation. The more sandworms you wrangle, the more metal \m/ you become, dialing up all the way to full-on sandperson-from-Star Wars mania. They're suspicious of anyone trying to take anything from Mother Dune. They're full-on, crazy-in-love with the planet and consider themselves it's protectors and martyrs.
Valids/pure strains are House Atreides humans who are doing their best to mine the spice without incident. They're the survivors of the last mining colony that was abandoned here about a century ago. Most of their tech is broken, outdated, and considered "magical" by the Fremen. Pure humans stay that way by wearing stillsuits to filter out the spice. Yes, there's the potential to becoming a mutant if you don't keep yours intact or working properly. The Fremen mutants are not happy about any of this.
Aliens are faceless Saraukar assholes who are bent on taking over the universe. Under their masks they're a mass of plastic skin, tubes, and organic electronics. They believe in shooting first, second, and last. They have a spacefleet ready to hoist entire sandworms onto their space carriers and take them back to Giedi Prime where they'll be juiced like Florida oranges for their extracts. They'll kill a pure-strain just as quickly as they'd kill a mutant, so both have a reason to hate these dudes.
Anyway, just a few thoughts...
*I totally reserve the right to revise the post at my leisure!
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