Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Thursday, September 11, 2014

Why do the aliens invade?


Any number of MacGuffins or standard scifi tropes would likely do, to serve as impetus from otherworldly conquerers. But this story gave me a pretty good idea as to why aliens in GWW might have reason to take over our planet--and not care if the surface was scorched clean by death rays. As it turns out, the Earth may hold up to three times more water reserves than previously thought--deep underground.

The V mini-series from the 80s was right all along!
From The Guardian:
The water is locked up in a mineral called ringwoodite about 660km (400 miles) beneath the crust of the Earth, [emphasis mine] researchers say. Geophysicist Steve Jacobsen from Northwestern University in the US co-authored the study published in the journal Science and said the discovery suggested Earth’s water may have come from within, driven to the surface by geological activity, rather than being deposited by icy comets hitting the forming planet as held by the prevailing theories.

“Geological processes on the Earth’s surface, such as earthquakes or erupting volcanoes, are an expression of what is going on inside the Earth, out of our sight,” Jacobsen said.
So the Earth is, in fact, an even bigger source for water in the solar system. Not to mention the fact that the reserves could be inspiration for the "great cataclysm" itself. It makes sense, from a narrative standpoint why the subterranean-dwelling valids would want to jealously protect the Earth's remaining, untouched resources.

What more can I say, science is cool!

Read more

Tuesday, June 19, 2012

Switzerland is ready to become a post-apocalpytic fortress



So during the second World War, the Swiss began booby-trapping themselves in the event that neutrality didn't pan out. The Cold War did nothing to slow them down and now the country is rigged to become a self-contained bunker, says BLDG BLOG. An excerpt:

To interrupt the utility of bridges, tunnels, highways, railroads, Switzerland has established three thousand points of demolition. That is the number officially printed. It has been suggested to me that to approximate a true figure a reader ought to multiply by two. Where a highway bridge crosses a railroad, a segment of the bridge is programmed to drop on the railroad. Primacord fuses are built into the bridge. Hidden artillery is in place on either side, set to prevent the enemy from clearing or repairing the damage...

Further:

Near the German border of Switzerland, every railroad and highway tunnel has been prepared to pinch shut explosively. Nearby mountains have been made so porous that whole divisions can fit inside them. There are weapons and soldiers under barns. There are cannons inside pretty houses. Where Swiss highways happen to run on narrow ground between the edges of lakes and to the bottoms of cliffs, man-made rockslides are ready to slide...
This is where it gets really interesting:
McPhee points to small moments of "fake stonework, concealing the artillery behind it," that dot Switzerland's Alpine geology, little doors that will pop open to reveal internal cannons and blast the country's roads to smithereens. Later, passing under a mountain bridge, McPhee notices "small steel doors in one pier" hinting that the bridge "was ready to blow. It had been superceded, however, by an even higher bridge, which leaped through the sky above—a part of the new road to Simplon. In an extreme emergency, the midspan of the new bridge would no doubt drop on the old one."
And...
Describing titanic underground fortresses—"networks of tunnels, caverns, bunkers, and surface installations, each spread through many tens of square miles"—McPhee briefly relates the story of a military reconnaissance mission on which he was able to tag along, involving a hydroelectric power station built inside a mountain, accessible by ladders and stairs; the battalion tasked with climbing down into it thus learns "that if a company of soldiers had to do it they could climb the mountain on the inside."
I'd say Switzerland would make for one exciting Gamma-strain campaign! I wonder if there's any old WWII maps out there to make use of. Lots of hidden weaponry and sealed bunkers to pick at, and of course explosives hidden everywhere. And the lot of it defended by mutant ibexmen. Then when the PCs get close to their goal, the Under-Alps 9000 Megafort implodes!


Oh, another idea stuck me: it's been suggested that Switzerland was the basis for the peaceful planet of Alderaan in Star Wars. Imagine if they'd sucked themselves into a wormhole planetary escape hatch a split second before the Death Star's green beam of doom vaporized their planet as a fail safe from Imperial invasion or destruction. Somewhere the planet still exists, booby trapped to the brim--on the other side of the galaxy....


Via Boing Boing.

Thursday, July 14, 2011

Fight On! #12 is all about the GAMMA!

Thanks to Sniderman for his post on the latest issue of Fight On! which includes lost of post-apocalyptic goodness, not to mention a submission from former TSR editors James M. Ward and Tim Kask.

Just look at that cover--that's an adventuring party if I ever saw one!

It's available in print or PDF. Oh, and do yourself a favor and use this coupon code: BIG305 to save 20% on orders $100.00 or less. Yes, it works, I just used it to order my copy.

Props to Netherworks for the coupon info.

Thursday, June 16, 2011

Atari Making a Gamma World Video Game

No, that's not a headline from 1980, though an old cart on the 2600 would be awesome! In fact, this is for realz, according to a post I just read thanks to our friendly neighborhood Sniderman (Savage Afterworld, a blog you should already be reading). Gamma World Alpha Mutation, was demoed at the E3 video game show last week.

Sounds like photos of the game demo were not allowed (play report links below), but it apparently holds fairly true to the most recent D&D 4E incarnation of the game--including picking two origins for your mutation. I wonder if there will be a randomizing option?

It's being called a "third-person shooter", I guess that's over-the-shoulder/birds-eye type of play. One thing I love about video games is the ability to play cooperatively and it sounds like GW will include that aspect, supporting 2-players on the console and an additional 2 online.

No release date yet, but it sounds like it's going to be published for Playstation and XBox. One possible "downer" it's being developed by the same team that did the recent Daggerdale D&D game, which has drawn some pretty "mixed" reviews to say the least.

Snidey's already did a bang-up job in his post on the game setting--which I won't duplicate here--but I did track down a few other goodies from a fact sheet on Game Tactics:
Explore Gamma Terra: Take on a variety of perilous missions through a variety of regions of gamma terra, from ruined cities to barren wastelands and beyond, the collision of multiple realities has created a world as exotic as it is deadly.

The Quick and the Dead: Gamma world delivers the depth of an RPG and the action of third person shooter. Quick reflexes and split second decisions are just as important as effective character design.

Lone Wolf or Death Squad: Take on missions solo or join up with friends to tackle the challenges of the Gamma Terra. Play with two players locally or up to four players online.

Evolve Your Character with Alpha Mutations: Gamma World’s character customization system allows players to actively develop their character in almost unlimited ways.

Discover Omega Technology: Powerful technology from other dimensions can turn the tides and preserve your hero’s life… for now.

Conduct Weapons R&D: Scavenge the environment for parts to create new weapons, armor, tools and more. Your ingenuity is your edge in this fight for survival.
So what are your feelings about seeing the beloved GW rendered in polygons?

Cool? Not your thing?

Play reports:
Gamespot
OMGN

More coverage:
Team XBox
Gamertell

Monday, May 9, 2011

Gamma World Mega Event in the Twin Cities

My Friendly Local Gaming Store, Source Comics and Games, is holding a Gamma World shindig the first week in June. It will of course be the latest rendition of the rules based on the 4E D&D system. Given how much fun I had last time I played, I plan on attending.

It's not often that GW gets love here in St. Paul / Minneapolis, so I'm glad to spread the word.

UPDATE: Character creation has been set for Saturday, June 4th from 12:00 PM to 6:00 PM in the source's gaming room.

Also, I just got an email from one of the organizers saying there's a sign up sheet at The Source to play every night of the first week of June (except Wednesday and the following Saturday). You read that right....
A WEEK OF GAMMA WORLD!!!

More Players Wanted / Welcome / GM's Needed!
Click the image to see official event page

More info posted by the Source:

Monday, February 28, 2011

The real reasoning behind GW 4E booster card packs

Critical Hits has posted a great recap from DDXP 2011 that includes lots of behind-the-curtain info from Wizards of the Coast, including this little tid bit posted by Vanir about the controversial collectible cards:
I had a particularly interesting conversation with Greg Bilsland one night on the way back to the hotel. We were talking about the Gamma World booster packs, and how there were a lot of new card-based products coming soon, and I mentioned how I’ve heard more than a couple people worry that WotC is trying to turn D&D into Magic: The Gathering (or, at least, its business model). He explained to me something I hadn’t previously considered: they don’t want to compete with their own product. They already have an extremely successful TCG. As they mentioned in the new product seminar, the reason for things like the new Fortune Cards is that they want to offer new things to the players because DMs buy the lion’s share of their products. This gives players cool new stuff to buy, and WotC another avenue of business to pursue.
Taken together with the rest of the article (which I highly suggest you go read) it really sounds like Wizards is/has been trying to offer more to players. It's smart strategy--especially in a down economy where they were forced to drop the minis. I'm also glad to hear that they're wary of releasing too much product just for game masters (again, the post clarifies this, go read it!).

As an aside, I'll say that I'm not turned off by the cards at all. I rather like having them as an option--but that's the operative word "OPTION". I'm perfectly happy not needing to pick up or having to use the boosters to enjoy the game.

Frankly, I'm more infatuated with older versions of GW and the latest release Mutant Future, but you get where I'm coming from.

Friday, November 26, 2010

Friends of Starship Warden: Gamma Creator Jim Ward Very Ill

I'm a bit behind the curve on this, but still wanted to pass along that Jim Ward, author of Metamorphosis Alpha, the original Gamma World, and one of TSR's founding editors has fallen seriously ill and is in need of some help. His family and close friends have set up a website to help alleviate some of the cost of his care. From the website:
He has been diagnosed, at the Mayo Clinic in Rochester, MN, with a serious neurological disorder. The gaming world came close to saying goodbye to yet another of the pioneers of RPGing several months ago. The experts say that Jim's condition is treatable and manageable, but will remain very serious forever.

Jim is very, very slowly recovering; every day is a new skirmmish with the disorder. He still suffers from acute bouts of dizziness and a pervasive lassitude due to bodily energy issues.

While Jim and his family are fortunate to have some health insurance, the co-pays are mounting at an alarming rate, having hit five digits some while ago and showing no signs of abating any time soon.
Having had a grandmother treated there for Alzheimer's, I can vouch that the Mayo Clinic provides amazing neurologic care. If you've enjoyed any of Mr. Ward's fine work, this Thanksgiving weekend would seem to be an ideal time to visit Friends of Starship Warden and share your appreciation.