Anatomids come in many forms and may not carry the same exact mutations from one generation to the next, but generally there are strains. Below are some tables should you not have a specific design in mind and want to randomly roll up a tribe or individual:
Mutation Expression (1d6)
- Oversized (by factor of xd6)
- Undersized (by factor of xd6)
- Multiples (by factor of xd10)
- Displaced (creator's choice)
- Combination (creator's choice)
- Single anatomy (Thing from Addams family)
- Face only
- Eye(s) only
- Ear(s) only
- Nose only
- Tongue only
- Combination of 2
- Conjoined at hip
- Conjoined at neck
Additional appendages/mutations (1d12)
- Elongated claws
- Exposed bone or shell
- Tusks or oversized teeth
These are only ideas of course, a player may be free to design their own PC's form or GM to design a tribe per the parameters of a given setting.
Note: Gamma World Orlens fall into this category.
Armin Zola is an example of an Anatomid techno wizard that's mastered the secrets of the ancients!
Underground lairs, forests, and secluded hideways are typical habitats for Anatomids, but they can be found anywhere.
This guy is definitely a chieftain...
What kind of culture would a society of Things be like? Artists, technicians, or healers with no eyesight or hearing....
Anatomids are allowed for PC and NPC use.